“Now it is a strange thing, but things that are good to have and days that are good to spend are soon told about, and not much to listen to; while things that are uncomfortable, palpitating, and even gruesome, may make a good tale, and take a deal of telling anyway.” 

—J.R.R. Tolkien, The Hobbit


I am interested in narratives, myths and fairy tales, and all canons of storytelling. In a narrative, characters face terrors and overcome difficulties, often starting with shortcomings that later prove to be strengths in the right light. I view my work as small narratives that connect to each other, filled with the “uncomfortable, palpitating, and even gruesome”. My work is an expression of limitations and setbacks, uncomfortable subjects, gruesome feelings, hopelessness, and new beginnings. 


Designing and making acts as a means of expression and processing information. Spending time creating an object with specific significance within a narrative is a clear way of re-evaluating, and understanding, my own related ideas in an otherwise crowded and disorganized mind. 


I aim to create objects from which the viewer can derive their own meanings and narrative, rather than being confined to only my ideas. I like the idea of my work evoking nostalgia or a new narrative for someone else. 


I aspire to continue to explore conceptual design in film and video games. I am interested in the complex narratives they create and the large scale of designing for entire sets. I’m drawn to the idea of creating designs that make up an entire alternate world and the work that goes into bringing it to life.